One student, one mentor, learning to design digital products the right way: uncovering user needs, mapping flows, building wireframes and prototypes in Figma, then tidying them into a design system. Guided through real product case studies, anywhere online.





UI/UX design tutoring is one-on-one private guidance to learn how to design digital products that are easy to use and pleasant to look at. UX (user experience) handles research, flows, and structure so a product feels logical. UI (user interface) handles the look, color, typography, and components so a product looks tidy and consistent. The material is shaped to your goal, whether switching careers into product design, adding design skills in your current job, or designing your own business app. Mentors are practitioners and graduates of Product Design, Information Systems, and Informatics Engineering, starting from Rp 110,000 per session.
Whatever the format, the flow takes you from understanding users to a prototype ready to test.
Learn via Zoom with screen sharing, working on the Figma file directly with your mentor.
The mentor comes to your home for direct guidance in selected cities.
Learn with 2-3 friends or teammates, giving each other feedback on designs.
Four tiered stages, from getting to know Figma to designing a design system and portfolio.
Get to know how Figma works and the basic principles of design. You learn to read good interfaces and use frames, layers, and simple components as the foundation for every later stage.
Subjects:
Focus Areas:
Learn to understand users before designing. You uncover needs through light research, map user flows, then turn them into wireframes that test ideas cheaply and quickly.
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Focus Areas:
Turn wireframes into a tidy, consistent look: typography, color, layout, and components. Then bring them to life as an interactive prototype that feels like a real app.
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Focus Areas:
Tidy components into a reusable design system, understand how to hand off to developers, then write a case study that tells the story of your thinking in a portfolio.
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Focus Areas:
Five pillars built step by step, from design thinking to a portfolio ready to show.
Mentors adjust the emphasis to your goal. Those chasing jobs focus on case studies and portfolio, graphic designers add UX research and prototyping, product owners focus on flows and wireframes for their own product.
A user-centered way of thinking and getting to know a product designer's workflow.
Uncovering user needs and organizing product content so it is easy to find.
Turning ideas into frames, then bringing them to life as clickable prototypes.
Creating a look that is tidy, consistent, and pleasant across screens.
Tidying components into a system, handing off to developers, and building a portfolio.
Workers from non-design fields who want to move into product design, with a structured learning path and a real portfolio.
Recommended:
Students and recent graduates who want to stand out with digital product design skills that tech companies seek.
Recommended:
Graphic designers already strong in visuals who want to add research, flows, and digital product prototyping.
Recommended:
Business owners or product initiators who want to design their app or site flows themselves before hiring a team.
Recommended:
Product designers do not jump straight to drawing screens. They follow a way of thinking called design thinking, from understanding people to testing a solution. These are the five phases you will practice through real case studies.
Understand the user
Research notes and an understanding of who you serve.
Frame the problem
One sharp, agreed-upon problem statement.
Explore many ideas
User flows and idea sketches ready to design.
Turn it into a design
An interactive prototype that feels like a real product.
Test with real users
A list of fixes grounded in real evidence.
The process loops and repeats. Each finding can take you back to an earlier phase.
Test results often send you back to the Define or Ideate phase. That is normal and actually healthy. Mentors train you to be comfortable with this looping, so the final design truly rests on directly observed user needs.
People often ask the difference between UX and UI. They are one chain, from understanding users on the UX side to tidying the look on the UI side. These five layers show what gets done along the way.
Uncovering who the users are, what they need, and what obstacles they face, before a single screen is drawn.
Organizing product content and steps so users always know where they are and where to go next.
Designing how the product responds to user actions: button states, transitions, and feedback so it feels alive and clear.
Giving the design its look through typography, color, layout, and icons so it is tidy, readable, and clearly hierarchical.
Turning loose components into a reusable system, so the design stays consistent and is easy to grow together as a team.
At many companies, one person handles everything from research to UI, in varying degrees. Understanding this whole range helps you grasp the reasoning behind every design decision, so design rests on its function for users. Mentors help you find your strength, whether you lean toward UX research or UI visuals.
The mistakes we see most often, and how mentors train students to avoid them.
Why it happens
Beginners are tempted to draw pretty screens first, even though they do not yet know what problem they are actually solving.
How we fix it
Mentors instill the habit of research and mapping flows first, so every screen is born from a clear need.
Why it happens
Designs in inspiration galleries are often made to impress more than to be used, so they look beautiful yet confuse people in use.
How we fix it
We train students to read the reasoning behind a design, then adapt it to the needs of a real product and real users.
Why it happens
The visual part is the most visible, so beginners assume it is the whole job and skip research and flows.
How we fix it
Mentors show that the most important decisions actually happen before the visual stage, in research and flow design.
Why it happens
Designers easily fall in love with their own work and assume their design is obvious to everyone.
How we fix it
We make a habit of testing prototypes with real users, because five minutes of observation often reveals what hours missed.
Why it happens
A pretty final look does not show how you think, which is exactly what product recruiters want to see.
How we fix it
Mentors help build case studies that tell a story: what the problem was, how the process went, and why each decision was made.
Practitioner mentors guide one on one, from uncovering user needs to tidying components and building a portfolio.
You set the pace. Ask and practice in Figma all you want, with every design getting constructive critique right away, no waiting for a class.
Practice with product problems that resemble real work, so your skills are immediately relevant when applying or working.
From research, wireframe, UI, to design system, complete in one coherent learning path.
Your learning is woven into case studies that tell the story of your thinking, which is exactly what product recruiters look for.
Clear cost from the start, beginning per session with no need for a long package up front.
Learn online from anywhere with a schedule that fits your work or study commitments.
Our mentors are practitioners and graduates of Product Design, Information Systems, and Informatics Engineering from reputable campuses, used to designing digital products and explaining them in down-to-earth language.

Product Design, Indonesian Institute of the Arts Yogyakarta
User empathy as the foundation“With a background in Product Design from the Indonesian Institute of the Arts Yogyakarta, Dewi starts from a simple question: who will use this. She instills the habit of research before drawing the first screen.”

Informatics Engineering, Universitas Halim Sanusi
Bridging design and code“Coming from Informatics Engineering at Universitas Halim Sanusi, Silvi understands how a design is translated into code. She trains students to make designs that are tidy and sensible for developers to build.”

Informatics Engineering, Universitas Persada Indonesia
Prototyping that feels alive“Anton, a graduate of Informatics Engineering at Universitas Persada Indonesia, loves bringing designs to life as clickable prototypes. To him, an idea is grasped fastest when people can try it directly.”

Information Systems, Universitas Alma Ata
Flows and information architecture“From Information Systems at Universitas Alma Ata, Ajiz focuses on organizing product content so users never get lost. He invites students to design the flow first before fussing with color and looks.”

Informatics Engineering, Universitas Pancasila
Visual details that set work apart“Fitria, a graduate of Informatics Engineering at Universitas Pancasila, has a keen eye for typography, color, and spacing. She shows how small details turn an ordinary look into one that feels professional.”

Informatics Engineering, Universitas Surabaya
Consistency through a design system“Backed by Informatics Engineering at Universitas Surabaya, Timotius enjoys tidying scattered components into one system. He teaches why consistency makes a product faster to grow and easier to trust.”
Honest experiences from EduPoint students, from career switchers to founders who can finally design their own products.
I came from an admin background and wanted to switch to product design. My mentor mapped a path from research, wireframe, to UI in Figma with one complete case study. Now I have a portfolio I dare to show when applying.
Ahza A.
Career switcher from admin • Jakarta
As a graphic designer, I was strong in visuals but blind to UX. Learning user research and user flows changed how I see design. My designs now carry a reason beyond a nice look.
Citra C.
Graphic designer • Bandung
I am a final-year student wanting to enter the product world. What helped was the mentor inviting me to practice on a real case study, far from a made-up drill. My CV got more attention because there was proof of my work.
Marvello M.
Final-year student • Surabaya
I had an app idea but did not know how to express it. My mentor guided me to build my own user flow and wireframe. Now I can explain my design to potential developers through concrete pictures.
Mr. Jamil M.
Digital product founder • Tangerang
I learned Figma on my own from videos but kept getting stuck on the order of learning. With a private mentor, the path became clear and every design got constructive critique right away. Progress was far faster.
Sakinah S.
Self-taught beginner • Depok
At work I am often asked to tidy up our internal tool's look. Learning the basics of design systems made my components consistent and easy to reuse. The dev team also reads my Figma files more easily.
Esta A.
Staff doubling as designer • Semarang
I am a stay-at-home mother who wants to return to remote work. This tutoring guided me from scratch until I had two case studies. The mentor was patient and adjusted the schedule to my time at home.
Mrs. Dita D.
Mother returning to a career • Bekasi
I thought UI/UX was just about designing pretty things. It turns out the biggest part is thinking about the user. After grasping that, my designs changed completely and felt far more mature.
Nanda N.
Design student • Jogja
Transparent pricing with no hidden fees. Choose a package that fits your goal.
Free mentor swap guarantee if it is not a fit within the first 2 sessions.Great for getting to know the mentor and starting from Figma basics and design thinking.
Rp 110.000/session • 4x pertemuan
Valid 1 month
The most popular choice for consistent weekly learning up to one complete product.
Rp 110.000/session • 8x pertemuan
Valid 2 months
Comprehensive preparation for switching into product design.
Rp 105.000/session • 16x pertemuan
Valid 4 months
Prices can adjust to your learning goal, location, and format. Contact us for an exact quote.
Online UI/UX design tutoring is available for students across Indonesia and abroad.
In-person UI/UX design tutoring, with mentors coming to your home in the following cities.
Real journeys of EduPoint students from learning to working in product design.
The questions that come up most before starting, answered honestly.
Other programs that might be suitable for you
A free consultation to set your goal, match a mentor, and map a path from research to prototype and portfolio.