Learn UI/UX design privately over video call, one tutor one student, from any city. The learning path mirrors how working designers actually operate: understand the user, sketch wireframes, craft the interface in Figma, then put it to the test. Every topic becomes a hands-on project, so you finish the program holding a portfolio you built yourself.

Online UI/UX design tutoring is a private one tutor one student program held over video call that covers the full craft of designing apps and websites: user research, wireframing, interface design in Figma, and clickable prototypes. Sessions run 60, 90, or 120 minutes, can be scheduled from 6 AM to 11 PM (GMT+7), and are taught by tutors based in 60+ cities across Indonesia.
Three session lengths sharing one constant: every session runs one tutor one student over video call with live Figma screen sharing.
One focused topic per meeting. A good fit for packed schedules and steady, bite-sized progress.
Price on the 28-session monthly plan, 60-minute sessions. Fewer meetings, higher price per session.
Enough room for theory and Figma practice in a single meeting, including deeper homework reviews.
Price on the 28-session monthly plan, 90-minute sessions. Fewer meetings, higher price per session.
A simulated project sprint: working one flow from brief to prototype with your tutor alongside the whole way.
Price on the 28-session monthly plan, 120-minute sessions. Fewer meetings, higher price per session.
Online and in-person cost the same — the gap between these cards is session length, nothing else.
Before the first session, your tutor maps your current skills and goals, then recommends the track that fits best. These three tracks are the ones our online UI/UX students use most.
Start with the designer's way of thinking and a from-zero introduction to Figma. The track's target: feeling at home with the tools and completing your first wireframe and simple UI.
Subjects:
Focus Areas:
Your visual skills are a major head start. This track layers UX on top of them: reasoning from user data, structuring flows, and working with components so every design stays consistent and defensible.
Subjects:
Focus Areas:
Concentrate on one or two case studies done thoroughly: from brief, research, and design through usability testing, ending with a case study narrative that reads well to recruiters and clients alike.
Subjects:
Focus Areas:
Six modules arranged along the digital product design process from end to end. Your tutor adjusts the depth of each module to your starting point and goals.
The module order is flexible. Students who already handle visual design comfortably can move faster through the UI module and go deeper on user research, and the reverse works too.
Building the designer's mindset: start from the user's problem, then move toward the visual solution.
Organizing a product's content so users find what they need without getting lost.
Pouring ideas into rough skeletons before touching color and typography.
The biggest hands-on module: turning wireframes into clean, consistent interfaces.
Bringing designs to life as clickable prototypes, ready to hand over to developers.
Testing your design with real users, then wrapping the whole journey into a portfolio piece.
The four groups we coach most often in this program, each with a different emphasis in the material.
Vocational multimedia or software students and undergraduates in visual communication, informatics, or any major who want to master digital product design early.
Recommended:
Professionals from other fields preparing a move into product design. Study in the evenings or on weekends while keeping your day job.
Recommended:
Already strong on visuals, now adding UX and Figma skills to widen the range of projects they can take on.
Recommended:
Want to understand how product design works so they can judge their own app's design and communicate clearly with teams or vendors.
Recommended:
Recurring patterns our tutors see in students arriving from self-taught learning, and how we handle each one in private sessions.
Why it happens
Most free tutorials teach the tools first, so beginners get used to starting from visuals and then struggle to answer the most basic question: whose problem does this design solve?
How we fix it
From the very first practice project, your tutor drills the proper working order: frame the problem statement and user profile first, then move into wireframes and UI.
Why it happens
Work on Dribbble or Behance looks stunning, yet the business context and user data behind it rarely come along. The imitation looks pretty and crumbles under questioning.
How we fix it
Every design decision gets trained to carry a reason. Your tutor keeps asking why that button sits there and why you chose that pattern, until explaining your design becomes reflex.
Why it happens
Jumping straight to high-fidelity feels faster at first, yet restructuring a finished design late in the process costs far more time than tidying the skeleton early on.
How we fix it
This program turns wireframing into a habit through short 15-to-30-minute drills per screen, so it feels light and its payoff shows up immediately during revisions.
Why it happens
Portfolio reviewers want to see how you think: what research you ran, which options you weighed, and how the design was tested. A row of pretty images leaves all of that untold.
How we fix it
Every practice project gets documented from day one using a case study skeleton: problem, process, solution, test results. By the end of the program the story is already whole and only needs polish.
Why it happens
UI/UX material online is endless and pulls in every direction, so energy drains into constantly starting fresh while no single piece of work ever gets completed.
How we fix it
Your tutor locks one main project in as the backbone of your learning. Every new topic connects back to that project until it is done, and only then do you add the next case.
Every remedy above happens inside regular sessions, with zero paid add-on modules. Your tutor decides which traps are most relevant to you during the initial mapping session.
Since 2016, EduPoint has guided more than 70,000 learners across 300+ private tutoring programs. For online UI/UX, these seven things matter most to our students.
No big classes and no waiting in line to ask questions. The material, the pace, and the case examples all follow your own needs.
Our UI/UX tutors are top design students, alumni, and digital product practitioners who joined EduPoint and passed our selection process.
Book sessions before morning lectures, after work in the evening, or on weekends. You agree on the schedule directly with your tutor.
Every session is recorded and your progress is tracked in a report on app.edupoint.id, alongside self-study materials you can open anytime.
Exercises are designed to flow into a complete case study. You walk away with real work that others can evaluate.
If your tutor's teaching style feels off, we will find you a better match at no extra cost.
Per-session rates are shown openly and match the registration form's calculation exactly. Whether you lean digital, Virtual Account, QRIS, e-wallets, or a card, or prefer paying in person at Alfamart and Indomaret, a plain bank transfer works too.
From undergraduates to career switchers, here is how learning UI/UX privately at EduPoint went for them.
Rasyid
Information Systems undergraduate
Semarang
First case study completed in 4 monthsI started from absolute zero, I had never even opened Figma. My tutor was endlessly patient and always began from cases close to my daily life. Four months in, my first case study is finally done and I can walk someone through my research process with confidence.
Yunita
Administrative staff
Bekasi
2 portfolio case studies while keeping her jobAs an admin staffer planning a move into design, my only study time is at night. The 8 PM sessions helped enormously, and I replay the recordings on weekends. My portfolio now holds two app case studies I worked through from start to finish.
Prasetya
Freelance graphic designer
Denpasar
App design now sits among the services he offersMy background is graphic design, so the visual side came quickly. The genuinely new parts for me were user research and usability testing. My tutor changed how I judge design: these days I start from user data before my own taste gets a vote.
Mrs. Hartini
Parent of a vocational school student
Yogyakarta
Consistent study habits with trackable progressMy son is in grade 11 at a multimedia vocational school and loves app design. I appreciate the monthly progress report in the app, so I know exactly what he is studying. He has also become more diligent because the assignments are projects with visible results.
Fees are calculated per session based on the length you choose: 60, 90, or 120 minutes. The numbers on this page match the registration form's calculation exactly, so there is zero difference when you sign up.
Starting from
Rp 102.000 / hour
Final price is set at registration.
This is the lowest hourly rate, derived from the 28-session monthly plan at 120 minutes per session. Per-session prices (60, 90, or 120 minutes) appear in the format options above.
Register & Get a QuoteFlexible payment — QRIS, Virtual Account, Alfamart, Indomaret, transfer & e-wallets.
No hidden costs. Each month you decide how many sessions to book, anywhere from 4 to 28, and settling the bill can go through e-wallets, QRIS, a card, straight bank transfer, Virtual Account, or a counter visit to Alfamart and Indomaret.
Because the program runs fully online, it reaches students anywhere, taught by UI/UX tutors who joined from 60+ cities across Indonesia. Location stops being a constraint: what determines the match is your learning needs, schedule, and preferred teaching style.
The questions our team hears most about the online UI/UX program, answered briefly.
UX (user experience) is the whole of what a person goes through while using a digital product: whether they find what they came for, whether the flow makes sense, whether they finish without frustration. UI (user interface) is the visual layer they see and touch: buttons, colors, typography, layout.
A restaurant makes the easiest picture. UX is the entire dining experience: how easy the reservation was, how fast the service came, how well the menu matched their taste. UI is the menu book itself: the food photos, the page layout, the readability of the type. A gorgeous menu book still fails the diner whose order arrives wrong and late.
In real jobs, one person often carries both roles, especially in small teams and startups. That is why EduPoint's UI/UX tutoring teaches them as a single sequence: research and flows (UX) first, then the visual layer (UI). You learn to place a button based on user behavior data, then make that button pleasant to look at and easy to tap.
A healthy learning order follows the industry workflow, and it is the frame our tutors use. Stage one: mindset. Understand user-centered design, learn to frame problems, and practice simple user interviews. Stage two: structure. Build information architecture and user flows so the product has a logical skeleton. Stage three: wireframes, turning that structure into screen skeletons with color set aside for now.
Only at stage four do you dive into UI design in Figma: typography, color, components, auto layout. Stage five: prototyping and usability testing, bringing the design to life and trying it on real people. The final stage: distilling the whole journey into a portfolio case study.
With private tutoring, this roadmap compresses or stretches to match your situation. Students with a graphic design background usually skip parts of the visual material, while students from a business background go deeper on the research side.
Figma is the primary tool in this online UI/UX program for three practical reasons. First, it runs in the browser: a student with a standard laptop can practice right away with nothing heavy to install, and the free tier covers the whole curriculum. Second, its real-time collaboration is ideal for online lessons: tutor and student open the same file, point at the same elements, and drop feedback straight onto the canvas.
Third, Figma is the tool most product teams use today, so the habits you build in class transfer directly to the workplace: tidy layer naming, components built with auto layout, files prepared so developers can read them.
Even so, our tutors make one thing clear from the start: a tool is only a tool. What makes a designer valuable is how they think. That is why every hour of Figma practice comes paired with the design reasoning behind it, and a student who later moves to a different tool carries the same thinking along.
A convincing UI/UX portfolio takes the form of case studies: complete stories about a problem you solved, the process you went through, and proof the solution was tested. The skeleton is simple: the problem's background, the research you ran, the alternatives you weighed, the final design, the usability test results, and what you would improve next.
In this program, case study documentation accumulates from the very first practice project. Every session leaves a trace: research notes, photos of sketches, wireframe screenshots, test results. Near the end of the program those materials simply get woven into a narrative, sparing you the most exhausting job of all: reconstructing a finished process from memory.
All three paths can carry someone to UI/UX mastery, and each has its own character. Self-teaching is the cheapest and freest, with its biggest challenges in consistency and the absence of anyone to correct you; many beginners circle for a long time because they cannot tell which part of their work is off. Bootcamps offer structure and a lively cohort, with fixed schedules and one curriculum shared by everyone in the class.
Private tutoring occupies its own position: a flexible curriculum that starts where you are, a schedule that bends around your life, and a teacher whose full attention rests on your work alone. Feedback arrives fast and specific, so mistakes get corrected before they harden into habits.
Which path fits depends on your situation. If you have plenty of free time and strong discipline, self-teaching on free materials can work. If you thrive on cohort energy and hard deadlines, a bootcamp provides both.
Supporting articles to help you decide and maximize learning outcomes.
Six steps to assemble one case study that tells a story, from picking the right project to publishing it on the platforms product recruiters usually check.
Seven sequential stages that carry a complete beginner from getting to know Figma to assembling one full case study you are proud to show when applying for jobs.
Two terms often confused from the very first day of learning digital design, now explained through everyday examples, a comparison table, and steps to tell them apart.
Round out your product design skills with other online tutoring programs at EduPoint.
Tell us your starting point and your goal, and the EduPoint team will match you with the UI/UX tutor who fits best. Your first session is then set for a slot that fits your week.