Small Thumbnails and Big-Shape Sketches
Every digital painting begins with a decision about shapes and placement. A thumbnail is a tiny picture, often no bigger than a thumb on screen, made quickly to test an arrangement before any detail is added. Learners usually make two or three thumbnails for one idea, set them side by side and pick the one that reads most strongly. At that size the eye has no choice but to look at the big things: the silhouette of a figure, where the horizon sits, and how the main object relates to the edges of the frame.
The trouble comes from the very thing that makes a digital canvas convenient. You can zoom in almost endlessly, so the hand tends to dive into a character's eye or the folds of a sleeve within the first two minutes. A proportion error that slips past this stage gets carried through value, colour and detail, and fixing it at the end means redoing several layers at once. That is why early sketches use a plain pencil brush, light strokes and a canvas view that is deliberately kept small.
A drill that pays off is easy to set up. Start a ten-minute timer and make six thumbnails from a single photo of something on your desk, each with a different arrangement or viewpoint. Then choose one, copy it onto a full-size working canvas and keep it on its own layer at reduced opacity as a guide. A well-built sketch has a sign you can spot quickly: seen from across the room, the picture already tells its story even though the lines are still rough.
Big shapes are settled at the thumbnail stage, so every later stage adds to the picture without tearing up the layout.