ScratchJr on a Tablet: Picture Blocks for Ages 5 to 7
ScratchJr is the younger sibling of Scratch, built for kindergarten and the first years of primary school. Its blocks are icons with no words on them: an arrow pointing right, an arrow pointing up, a speech bubble. A child who cannot read yet can still put a program together. Blocks snap together from left to right, the same direction as reading, and a sequence usually opens with a yellow block showing a green flag or a tapping finger.
A typical ScratchJr project is a short story. A character walks across a park, jumps, then says hello. Children can draw their own character in the paint editor, record their voice and add a new page for the next scene. All of this builds a sense of sequence and cause and effect through touch, which is exactly the groundwork they will lean on in the full version of Scratch.
Two signs usually show a child is ready to move on. They read short labels comfortably, and they want to make a game that counts something. ScratchJr has no score variable, so that wish becomes a natural doorway into Scratch. Some second graders are ready early, while others prefer to finish a few more ScratchJr stories first, and both paths are perfectly normal.
ScratchJr trains sequence and cause and effect with icons; once a child reads short labels and wants to keep score, full Scratch is the next step.